vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
Firing up Twine to figure out a plot/geography puzzle/state transition diagram for my current interactive fiction parser game. I don't usually do this but since this will require coding a lot of mini scenes and timed actions in Inform 7/10 I want to design first. Sort of like in pic (not this game).

And several minutes later after updating my Twine version I've made a good start. The Twine plot/puzzle diagram for just part of my new parser game is already vastly more complex than the example in the picture below. I've lots more to figure out before I can start coding it properly in Inform 7/10.

Screenshot from Twine showing a series of linked nodes and connecting arrows between them. Each node shows a location and description, or an action and the result of doing that action. This is a very rough incomplete game design, with nodes including "barrier", "touch the barrier", "into the woods" and more.
vivdunstan: (bernice summerfield)
Currently listening to this one, the last story in season 5 of the Benny audios. And gobsmacked.

It's a totally bonkers adventure for Benny and Adrian. Truly bizarre in a theatrical and imaginative way. It reminds me of so many things e.g.
  • Blake's 7 TV episode "Gambit"
  • Alice in Wonderland
  • Doctor Who adventures with the Toymaker
  • The Prisoner TV series
  • MUD computer games
  • Tom Stoppard's play "Rosencrantz and Guildenstern are Dead"
There's very little logic to anything, though it does repeatedly argue for its own internal logic.

But it's utterly compelling to listen to.

Great music too! And extremely metatextual.

But yup, crikey. Highly recommended.

I do realise I've written very little about what it's about. But going in unprepared is probably for the best.

vivdunstan: Photo of some of my books (books)
Finished loads more books, and just wrapped up my 50th book of the year. I'd set a very modest Goodreads reading goal of 25 books this year. I knew I was intending to read a lot of lengthy books. But I've more than doubled it.

Among the new books, Steeple Chasing was a fun glimpse into church architecture, history and people. Though probably overlong. It did feel like a slog after a while.

Of course I reread Roger Zelazny's Halloween delight! And enjoyed it as much as every year.

Clanlands, by two Outlander actors (one also a hobbit) was fun, and often really insightful into Scottish history. But overly blokey for me.

Mario's Butt was an entertaining perspective on video game characters and design. Though an easier read for those games I was familiar with, having played myself, or watched Martin play.

The Insomniacs After School manga series continues to be enchanting. I already have the next two volumes in hand, ready to continue reading.

Travis Baldree's followup (well more a prequel) to Legends & Lattes was fun, but didn't quite hit the high spots of his earlier book. But a charming fantasy setting, with added bookshop content.

    earlier books... )
  1. Steeple Chasing: Around Britain by Church by Peter Ross
  2. A Night in the Lonesome October by Roger Zelazny
  3. Clanlands: Whisky, Warfare, and a Scottish Adventure Like No Other by Sam Heughan and Graham McTavish
  4. Things I Learned from Mario's Butt by Laura Kate Dale
  5. Insomniacs After School (manga) volume 4 by Makoto Ojiro
  6. Bookshops & Bonedust by Travis Baldree

IFComp 2024

Sep. 1st, 2024 04:12 pm
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
IFComp has opened for another year, with 67 different interactive fiction games entered. Ranging from traditional parser text adventure games through to choice based pieces and RPGs. I have a game in the competition this year ("Bad Beer") but would encourage folks interested in new IF games to check out all of the competition entries. All are worth playing, covering a huge range of genres, themes and styles. Judging is open to all comers, and runs until October 15th. https://ifcomp.org
vivdunstan: Photo from our wedding in Langholm (wedding)
Another 3-card past/present/future spread, using the Urban Crow oracle deck. And musings on how these might relate to my current circumstances.

Gifts / Commitment / Play. Generally the guidebook for the cards suggests viewing them non literally, more symbolic/metaphorically. But in this case I'm just going to go for the literal approach.

It's my birthday imminently, and I've already started getting some treats. Today I got an almost birthday present for self, that I would have asked for as a present, but it was selling out so quickly on a limited print run, so I ordered it anyway. It's a book about Commodore 64 SID music composer Rob Hubbard, famed for legendary 1980s British computer music such as "Monty on the Run". There are still some copies left to buy, but it is selling well, and won't be reprinted.

Looking simply at the Commitment card I'm reminded of our upcoming 30th wedding anniversary. I have been extremely lucky with my choice of husband, and despite my ill health it's been a happy 30 years together. It hardly seems any time, certainly not that long! To be fair I still feel 21! But we will be remembering the day 30 years ago in September when we eloped, aged 22 and 23.

And Play, well I need to still make an effort to have fun. I am severely disabled from my progressive neurological disease, and largely bedbound now. Happy working on academic research projects and journal papers. But I need to have fun too. That's important.

vivdunstan: Photo of some of my books (books)
Here are the main books I'm reading at the moment, all on my Kindle. Gareth Brown's contemporary fantasy "The Book of Doors", "Murder Isn't Easy" about the forensics in Agatha Christie's stories, "50 Years of Text Games" and just started Wheel of Time book 8.

A 2x2 grid of the 4 book covers. The designs are (1) blue themed with books swirling across; (2) old style drawings of poison bottle, magnifying glass etc. surrounded by Art Deco detailing; (3) a very simple text inspired design; and (4) classic high fantasy art, with riders on horseback and banners raised.
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
I've been playing, judging and reviewing IFComp games since the competition started in 1995. IFComp is a competition for interactive fiction games, including traditional parser text adventures and web based choice stories. Each year I get through a certain number of the games entered. As the competition has grown that's meant I've missed some. Including some of the winners.

I'd now like to play some of those I have missed. So just drew up a target list. Here it is, as much for my own benefit as anything. But it may be of interest to other IF fans out there.
  • 1998 - Photopia
  • 1999 - Winter Wonderland
  • 2003 - Slouching Towards Bedlam
  • 2008 - Violet
  • 2014 - Hunger Daemon
  • 2019 - Zozzled
  • 2021 - And Then You Come to a House Not Unlike the Previous One
All the competition's winners are listed on its history web page. Each entry there includes a link to the IFDB entry for that game, which usually has resources to play it as well as reviews.

I'm making no commitments for when I will get to play the above games. I am very seriously ill, albeit in a very long term and generally slowly progressive way. But they're a goal.

Meanwhile I have my own game to finish off for IFComp 2024! "Bad Beer", a parser game.
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
Back to Inform interactive fiction text adventure coding, and there's something really magical about trying early stages of the game myself as a player, thinking "This is the experience I want the player to have here", then coding it, replaying to try it out myself, tweaking and so on. Like alchemy! It is a phenomenally iterative process, and it does take time. But it's stupidly fun. I never had this much fun with programming during my computer science degree, when we learned loads of languages and IDEs. This is just brill.
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (if)
I wrote reviews of 30 games in this year's IFComp. Varying in length, but useful for fellow players, now and in future. I've been mulling copying them over from my thread in the intfiction forum to the IFDB IF database resource for each game. And tonight finally started, prompted by a game author getting in touch with me about something. I'm going to take my time over this. Each review potentially needs editing or updating. And I also have to convert my X/10 IFComp scores to Y/5 for IFDB. Don't want to make mistakes. But have already got 5/30 reviews copied over. And will continue over the coming weeks.
vivdunstan: Photo of some of my books (books)
This is a children's book, first published in 1992. Though I'd read most Terry Pratchett books - including all the Discworld ones - this series of three books is new to me. The main character is a young school boy, Johnny Maxwell. Who in this first book gets caught up in a computer video game crossing into the real world, and a desperate fight for survival. All set against the backdrop of the 1990/1991 Gulf War. Johnny has a gang of friends who help him to various degrees, and the book is a vivid insight into a school boy's life in the period, and computer gaming culture in Britain at this time. It's also a powerful anti war novel, and extremely contemporary to its time. There are also moments that struck me as familiar from now - one particular visual image is phenomenally reminiscent of the Covid era. Really good stuff, that I wish I had read long ago. And I will definitely read the sequels.
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (if)
Inspired by IFComp to try to enter a game next year. Even with the competition a month earlier than this year! Looking through my works in progress I've found one that looks to be about the right scale for the competition and the time I have. And I've largely outlined the design already. Time to get cracking!

This is part of the opening screen of interactive fiction game "Bad Beer". It starts inside "The Dog and Duck" pub, which is full of many characters.
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
Just played my final game of IFComp 2023. Here's my final score distribution. I played 30/74 games. Note the competition continues its judging period (anyone can be a judge!) for another week and a half. But I'm calling time on my play now. My play rate has slowed over the last week, and I was already going to have to stop early as it was. And 30 games seems like a good point to pause and take a well earned rest.

vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
In a brief awake spell managed to play another IFComp game (my 21st so far this year), a horror/thriller set in 1970s Venice. Enjoyed a lot about it, but the implementation wasn't thorough enough. Too many instances of fight the parser, including during tight timing sections. I wrote a detailed review of it on the intfiction forum, including helpful notes for the author. But hey, Venice in the 1970s, based around a film too. It felt like revisiting Don't Look Now ...
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
Briefly sitting up, and just played my 5th IFComp 2023 game. This one was written by someone in Russia, and is a powerful message against war in Ukraine, crafted in the form of a tale about a stuffed toy trying to save its little person. I had some critiques re the user interface, but it was a moving piece. The other person in the intfiction forum who's reviewed it so far also found it powerful.

IFComp 2023

Oct. 4th, 2023 11:08 pm
vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (interactive fiction)
Finally started drawing up my annual list of the IFComp interactive fiction games I will aim to play, judge and review first. Health and time permitting. Now have 2 tightly written handwritten pages of notes about 24 of this year’s 75 entries. A nice mix of genres, parser and choice etc. https://ifcomp.org

Some people prefer to go for a random order of games. But because my time and energy is so limited I prefer to note down those that jump out to me as wanting to try them. And then pick from that initial list. I doubt I’ll get through all these 24. But it would be nice. If I do I could tackle other ones. Though that probably won’t happen!

For fellow stationery enthusiasts that is my fine nibbed Lamy 2000 fountain pen with Diamine Chocolate Brown ink, writing on an Atoma-style disc journal with removeable/insertable pages.

vivdunstan: Art work for the IF Archive including traditional text adventure tropes like a map, lamp, compass, key, rope, books a skull, and a sigh referring to grues (if)
The 2023 IFComp for interactive fiction games is open for judging. Come and play/judge a wonderful mix of games both choice based interactive fiction and traditional parser text adventures. Judges have until the middle of November to rate. You only need judge 5 games total for your votes to count. https://ifcomp.org

I will have great fun soon drawing up my own list of games to start playing. There look to be about 75 entries this year, but again judges don't need to play them all. I look forward to playing, judging and reviewing those I can get through.
vivdunstan: Muppet eating a computer (computer)
I'm reading Aaron A. Reed's 50 Years of Text Games book. This was based on a series of blogs, each looking at an important game for each of 50 years. But the published book expands on that content considerably. I have a hardback copy and an ebook.

I'm currently early on in the book, in the 1970s, and was just amused by some of the snippets of info from a general chapter about computer text games in that period, not just the main ones featured in the book. Here are some snapshots:
  • 1973 Lemonade Stand - 50 years old this year! This was one of the first computer games I played, in 1980 on an Apple II dad borrowed to bring home over the Christmas period.
  • 1977 Atom20 - a post apocalyptic (!) clone of The Oregon Trail. That must have been fun to play ...
  • 1977 Trek80 - a Star Trek game "with the twist that you could place an AM radio near your computer to get sound effects". Cor.
  • 1978 Empyrean Challenge - a play by mail game with 150 players and "turn results could be hundreds of pages long". I played a lot of play by mail games in the 1980s and 1990s, and even getting a turn through the letterbox that was 5 pages long could be exciting. But hundreds?! Wow.
Aaron's book is very good, somewhat US-centric in places, but still has good coverage of places and types of text games. It is currently not in print, but there is an ebook version currently available, and there will be a print on demand coming soon. And the original blogs about 50 key text games are still freely online to read.
vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
Quite sleepy tonight, so postponing new Babylon 5 movie watching to tomorrow evening. Will post non spoilery thoughts after. Martin is playing Spyro on the PS4. If I can wake up enough I might do some game coding, but low level stuff, that doesn't need too much brain power or attention.
vivdunstan: Photo of some of my books (books)
A new month, a new bunch of reading books currently on the go. Still reading Wheel of Time book 7 but making excellent progress with it.

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vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)
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